The aim is to create a whole civilization from scratch. It will stop at farming carrots, and not ever get to smelting steel,' Rohrer explains.
'If I let my babies die, my camp or whatever I accomplish won’t go any further than that. You might be able to start a modest camp and a small farm, but the only way your creation will live on is through your children, who spawn throughout your lifetime. In that time you can’t achieve very much. As the name suggests, you live for at most 60 minutes, which takes you up to 60 years old. As creator Jason Rohrer, of The Castle Doctrine, explains to me in our 90-minute playthrough, One Hour One Life is set up to be 'inherently collaborative'. But it’s not just goodwill that motivates them.